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Proposal for Caching, Nodes and Physics Development in Blender 2.8


Lukas Tönne has received a grant from the Blender Foundation to work on the 'everything nodes' project for two months. You can read all about his plans in a summary on

The work-in-progress proposal for the Blender 2.8 version plans for caching, nodes and physics is progressing steadily. If you are an experienced artists or coder or just want to have a sneak-peek, you can download a recent version from the link at the bottom.

Feedback is appreciated, especially if you have experience with pipelines and complex, multi-stage productions. The issues at hand are complex and different perspectives can often help.

About Author

Bart Veldhuizen

I have a LONG history with Blender – I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)


    • They are actually working in that, but it's a different project than this one. Look for the Widget project, there's a Blender Cloud Podcast about that.

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