VR rendering with Blender for Vrais

One of the newest additions to Blender is the ability to render stereoscopic equirectangular VR images in Cycles. Here’s a short guide how to setup Blender for VR rendering. To view the finished result I use the Google Cardboard and our own little App called VRAIS – VR Awesome in Space. We developed the app as a tool for out studio workflow but also as a community based VR Gallery. You can find out more about it here: vrais.io.

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