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Developer sneak peek #26 - Video Sequence Editor (Blender 2.77)

3

Thomas Beck takes another detailed look at upcoming features. This time, be examines new Video Sequence Editor editors (and there's a lot of them!).

Blender 2.77 is coming! And a new sneak peek will show you all Video Sequence Editor features.

Video Sequence Editor

  • Speedup gaussian blur (0:31)
  • Whitebalance modifier (1:49)
  • Tonemap modifier (2:44)
  • Text effect word-wrap (4:00)
  • "Alpha Mode" in Scenes (5:01)

The tiny bits

  • Relative / Absolute mask animation time (6:47)
  • Append strip's modifiers (8:01)
  • Use movieclip framerate when importing new movie strips (8:58)
  • Nested scene strip support - strips from other scenes can now be used in current scene by importing a scene strip. (9:45)

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. Great stuff, this sequencer is getting closer and closer to a real video editor ! Thanks Mister Beck !

    But this sequencer REALLY needs some cleanup ! Can anybody tell me why we need to seperate modifiers and effect strip ? Basically it's just FXs spread in two different spots ! After Effects is a good exemple to do the same stuff with only modifiers and optional effect strip.

    Also, editing masks an tracking in a seperate window, WHY ? (same problem in the compositor) : There should be only ONE video/image ouput window (like the 3D view) where all the 2D tools should work (tracking, UV, painting, masks, text overlay, all the stuff in the property (n) panel... all grouped in a "property window" with tabs, like in the 3D property). Don't tell me it's crazy, it's how it works everywhere else ! (Natron, Nuke, After Effects...)

    I really hope 2.8 will takle all those interface issues...

    • Blender is broken on so many levels you just only scratched the surface.

      First the video editor and video encoder of Blender needs to be multi threaded with filters working on GPU and only after then I will start just thinking about using it.

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