Awesome work by Juhone. It seems like Substance Painter is gaining a lot of popularity in the Blender community lately!
Tested the awesome HardOps addon by Masterxeon1001. Textured in Substance Painter and rendered in Cycles.
Awesome work by Juhone. It seems like Substance Painter is gaining a lot of popularity in the Blender community lately!
Tested the awesome HardOps addon by Masterxeon1001. Textured in Substance Painter and rendered in Cycles.
4 Comments
Substance Painter/Designer are ridiculously awesome.
The ability of create a material (or substance) and use on UE4, Unity, Maya, C4D..... and hopefully better integration with Blender in the future.... it's game changing!!!!
I'm a huge Substance fan, both Designer and Painter, but I sure do wish Blender integration was cleaner. Right now, I primarily use it in Unity alone. I'd love to hear suggestions for using the two together better.
Designer's procedural way of building up detail in a "texture" (substance) really works for me, while Painter lets you easily detail up a specific model with your substances.
How to integrate Substance Designer PBR/Metallic Workflow with Blender 3D and cycles. https://www.youtube.com/watch?v=6gxsEU4G_xg&t=2090s
Gulp, that is just amazing. It is amazing what you can do with the default cube.