Clément Foucault has updated his PBR Viewport (not rendering!).
This is a very quick demonstration of my branch of blender. You can download it on my website.
Clément Foucault has updated his PBR Viewport (not rendering!).
This is a very quick demonstration of my branch of blender. You can download it on my website.
18 Comments
The 'www.' is missing in the download link to the website of Clement, that's why it currently gives a 404 error.
Fixed, thanks!
So awesome! Is this the official PBR viewport project that will make it into 2.8?
Nice to see that some big is on the horizon!!!!That is one of those developments with the potential to make a break through, and for now i dont know any other software with such a so good pbr shader integration in the viewport!!
whaaaaat! this is the best thing since Cycles IMO Good job Clément
Hi. Is it possible to render PBR....like OpenGL render?
that metal painting at the edn. does this allow to paint pbr textures on the view port? so it will be like 3d coat!!
Congrats, awesome job...
I can see myself using this for make some quick openGL renders for Motion Graphics and my simple animations, can save hours of render time ;D
Would be nice to have it for Mac as well.
Anyone going to create binaries for it? Otherwise, I will try to build it this weekend.
I have built the patch 0.2 for MacOSX using default built options. However, I am not getting the proper material on 3DView:
https://www.dropbox.com/s/hv1x1fi3xsphi24/blender_shader.app.zip?dl=0
Awesome, waiting for this so strongly :)
Its really amazing how fast they got it working on this level, very impressive!
Cant wait to see how its shaping up in coming year! Great work so far! :)
This will be essential for blender to be taken seriously as many 3D pipelines are slowly shifting to using PBR. Very nice, cant wait.
Any chance this will be added to the trunk?
I mean, it's a mandatory feature !
From what Bart said, no, at least not until the new viewportfx work is ready, thought i heard it might be ready for 2.8 or so. And it probably will take longer than that as Clement said it's still pretty early, exciting though!
really awsome !
Anyone able to compile a build for linux?
Yeah... builds fine but the shader does not work (dynamic GLSL compiler gets error in runtime).