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Tutorial: Using Blender for Astrophysical Simulations


More science news! Matías Gárate uses Blender for astrophysical simulations and teaches us how to work with voxel volumes in Blender.

In these tutorials we go step by step to learn how to set up a 3D material using Blender and Astrophysical simulations datacubes.

We provide examples of real hydrodynamical simulations, and we go through the python scripts used to generate the blender voxel files from the raw scietific data, and from 3D customizable mathematical functions.

These tutorials are focused for both scientists who wants to get a new perspective of their data, and for blender artists interested in making a new kind of art using astronomy, mathematics and coding.
All the material used in these tutorials is free for the public to practice and will be available on GitHub.


  1. Beautiful man, I have to watch it again carefully. I have been interested in astrophysical representation... in particular in "many data" representation. This is going to be of great help.

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