Jonathan Lampel shares an overview of his personal development with Blender.
Remember trying Blender for the first time?
It was about eight years ago for me. I downloaded the program and opened it up with high hopes. Then I was immediately confused by all the buttons and menus, and promptly closed it down and uninstalled it when I couldn’t figure out how to do a darn thing.
When version 2.5 came out a few years later, I saw the nicer interface and decided to give it another shot. My goal was to make art for video games, and any way to do that for free seemed like a good plan. Thanks to CG Cookie and Blender Guru tutorials, I was able to learn much faster than when I was puttering along in 3ds Max on my own.
Five years of doing anything is a long time, at least when you’re 20 years old. I’m way better now than I imagined I would be when I started, but I’m still way behind where I probably should be.
For anyone curious or for those just starting out and are needing encouragement, I’ve made an abridged timeline showing my progress. It’s scary showing my bad artwork along with the good, and you can bet that there’s a lot more where that came from! This is just a snapshot.