Alberto Cordero writes:
Hello BlenderNation!!! I'm really happy to present you, the latest production from The BlenderWorld Team. This is The Werewolf Sculpt, created completely in Blender 2.76, Sculpted with Dynamic Topology and Rendered with Cycles.
This is the result of a team work, Modeling, Sculpting, Retopo, Texturing, and rendering. Receive a warm greeting from the BlenderWorld Team!
1 Comment
I think i've never seen an oversculpted model that didn't fuck up the shading.