Amazing Fracture Reel – Glossy Edition!

This time we want to show you a demonstration of the Fracture Modifier´s “autohide”-feature. Thats why its called: Glossy Edition – only specular and glossy materials ;)

It took 100+ hours for simulations and rendering. Music was made by me, too.

Too bad: The fluid sim is instable (used 650res for baking) but thats not a modifier-problem (we checked this). It seems physics have problems with moving obstacles (fluids/smoke also). Its hard to test everything on my FX4100 :D. Hope someone will fix this anytime.

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