Blender and Science: a list of cool addons

Over a year ago we made the decision to use Blender as our primary 3D modeling and animation tool, you can read more about that here.

Today I’ll go over some of the other factors that influenced this choice. First and foremost the software is free. It also has the support of both Epic and Valve (important if you are a game/VR developer). Finally, it is very well positioned for use in scientific visualization. And it is here that things can get into the weeds but are also very exciting for the scientifically inclined.

I have found over a dozen addons that extend and facilitate using Blender in some highly technical ways, as though 3D software wasn’t difficult enough. An “addon” for Blender can also be seen as a plugin, a 3rd party application that hooks into the host software to deliver greater capability.

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