John Hamilton writes:
Today I will be going over a why to combine specular AO and shadow maps in to one texture for better storage and how to uncombine in real time to get your specular AO and shadow maps back
John Hamilton writes:
Today I will be going over a why to combine specular AO and shadow maps in to one texture for better storage and how to uncombine in real time to get your specular AO and shadow maps back