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Interview: Mathieu Auvray on the making of Cosmos Laundromat


CGPress features an in-depth interview with Mathieu Auvray on Cosmos Laundromat. He also lifts a tip of the veil about the full story - great reading!

Every few years the Blender Foundation launches a new creative project to help drive Blender development forward in the environment of a real production system and to showcase the software’s capabilities. Due to the success of the first such project, Elephants Dream, which premiered in 2006, the Blender Institute was founded. Fast forward nine years and we find a film that shows how much Blender has progressed and matured as a 3D tool. We’ve seen the open source 3D software show up in the headlines much more often in recent years due to the quality of the work produced with it, as well as to the add-ons developed by a growing and enthusiastic user base.

In addition to its technical merit, Cosmos Laundromat also surprises due to its script and sense of humor. Resources have been invested in developing an elaborate, non-decaffeinated script, which implies taking risks but also results in an original film. Thanks to this it has received wide acclaim from the public and praise from artists from Pixar, Disney, Dreamworks and ILM, among others. The production team was invited to screen the movie for artists working at Dreamworks and Pixar, and the short has recently won the Jury’s Prize at the Animago Festival.

We had the pleasure to interview Mathieu Auvray, director of the film (known also for his “Babioles” TV series), who shared a detailed account of the production of Cosmos Laundromat.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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