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Image: Fairytale Village

17

I love the look of Sergio Repose's work.

This is my latest project, a cartoon environment isnpired on Alsace, France. I have "travelled" with Google maps by the medieval France, and it is the result. There aren't lamps, only hdri lighting. Textures from Cgtextures.com. Postproduction in Gimp. Hope you like it!

clayFdo

17 Comments

  1. Yeah, really like the style! I had worked on a similar stylised house, but nowhere near as good. How did you do the tiles? I tried to think of ways to make it a bit easier to model many repeating-but-random things and never really found a good solution.

    • i know you weren't asking me but i'm sure you found a decent solution but maybe just didn't think to push it farther afterwards.
      sometimes you have to apply those methods and the tweak bits here and there afterwards to push things a little further. like if you used an array modifier on a set of tiles, apply it and then tweak verts here and there to make it less repeating.
      textures also play a big part in how repeated things look. so setting up your materials in a way that allows them to not look repeated helps too. like you may use a tiled image in your materials but how you mix that tiled image with other tiled images/materials doesn't necessarily have to be repeating. it's all in the way you layer the parts of the materials. if you need it to have a uv mapped texture for the end result you can bake it at the end of the process.

      • I'm always open to input! :D It does make sense. Make the array and then tweak. Could add very random tiles after that, broken ones etc. I"m usually ok at textures looking fairly random, but when I was lazy I didn't want to place each tile individually :D On this image I wonder if they used a modifier to put the curve in the roof, or actually modelled it that way?

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