Blender's Dynamic Paint feature allows you to simulate effects like rain puddles. SottoZen's latest video tutorial gives a quick introduction. I always really like their videos and this tutorial is well produced too, except for the sound - you need a better microphone guys!
Hi guys,
we made this new tutorial about Dynamic Paint in Blender.
Hope you like it.
Stefano.
9 Comments
Good video sound quality and your English are fine. Your microphone is so good that I now wonder how to make kerbals space program objects using blender.
Do you do that too, as I heard it in the background.
:) That's so funny, I didn't notice that.
We just ordered this one:
http://www.bluemic.com/yeti/
Hope that next tutorial will have better sound quality guys.
Thanks :)
Awesome :)
Really useful and love the concise format as well. I didn't know this tool could be used for so many different effects.
Some constructive criticism: Maybe it's just me, but the shortcut section could be a little longer. Now the text is a little hard to read in the short time it's in frame. (perhaps read the shortcuts out loud in the voice-over to solve this)
Your English is fine btw :P
Thanks for nice words and for the good suggestion. In the next tutorial i will sure do! :)
Come on now people, don't brown nose by saying that the audio quality is fine when it really isn't. Try a bit of honesty.
Your English is fine, very easy to understand, and the content is good too. Ignore the people who say you don't need a better mic.
You have made many entertaining videos so far. Looking forward to seeing more from you.
:) Thanks for nice words
but too late.... i already ordered a new MIC :)))
I've long wondered why we don't just re-use Dynamic Paint's technology for object-based painting and sculpting purposes.
Even before Substance Painter did something similar with its particles-based brush texturing using PopcornFX (something which I use and adore, Allegorithmic!), I used to think about Blender:
"Man, if I could use Dynamic Paint object interactions right within Texture Paint and Sculpt Mode, and readily save the work as various texture maps, that'd be great!"
Maybe someday, one among us will be brave and generous enough to try. ;)