Nature in Blender: Modeling Photorealistic Flowers

Watch how I create photorealistic flowers in this short speed modeling video.

I started by creating the shape of the flower which sort of resembles a bowl, then I applied the flower textures and worked with the nodes until I got the right effect. It was just slightly glossy with a bit of bump and translucency just like a real flower. Then I modeled the base for the flower using the add sapling add-on. I used color ramps for the color with a random node for a bit of random tint. I added translucency and glossy to the flower for realism. The next step was using a particle system for applying the flower model to the tips of the flowers. I did this with the tips of the flower base as a vertex group. I applied the vertex group into the density setting in the particle system tab.

To make the final render, I used a particle system with the flowers I created earlier. The plane had a grass and dirt texture applied to it. In the camera tab I put the focus on a scaled empty placed right next to the center purple flower. The f-stop value was set to 1.8 (In other words, whatever is not close to the focus point is quite blurry). I changed the resolution of the image to fit my screen resolution. It makes a great wallpaper for retina display. :)

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