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Pagani Zonda walkaround animation

8

01rich01 writes:

Here is my latest work. A Pagani Zonda 760 Roadster.
The camera animation was done with Blenders camera tracking feature - using footage I shot in my garden with my phone rendering was done using the Octane plugin for Blender using the direct light kernel.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

8 Comments

  1. Clever idea using the camera tracking for only the camera movement to make it look natural like that, very smart! The way a camera moves for a 3D animation has a huge effect on how realistic a scene looks, getting that kind of natural camera movement like that makes a huge difference.

    I suppose literally any 3D scene you could represent with a physical space with placeholder props (or even actors?) to guide your camera work could use that trick, and best of all it doesn't even matter if the camera tracking is perfect or not, because you're not going to be overlaying any of the original video and video quality doesn't matter much either, any standard phone will work even for hollywood production level results.

    I'm imagining a situation like, a 3D animation of two fairly realistic characters having a conversation while walking down a street in a fantasy city. It might be best to have some actors play out the role first in a regular city street shaped roughly the same as the virtual scene, while someone films it as how you'd like it to look in the final scene, then you could use this trick to get that camera movement. But then you'd have to animate your characters after you've got the camera movement and changing the camera movement would require starting again..

    Still, I think this trick has a lot of value, will definitely try it!

  2. Very nice, that camera motion makes it that much more realistic. Just a tip when texturing, apply the mirror modifier before UV mapping if an object connects at the centre. There's an obvious stretching at the lower rear of the car. If you prefer not to have the mirror applied in case of future edits then just separate the parts that are textured into a new object. I make tons of cars... believe me I know lol

  3. This is one of those rare cases where a CGI is so good, you literally can't tell that it's not a real life photo... which means amazing work! The overly clean reflections in the last one do give it away sadly.

  4. Hi, very nice work. The cam tracking works great. One thing however breaks plausibility: the car being very glossy, it acts like a mirror and it is really strange that there is none reflecting in the paint behind the camera. I don't think you would have to make that character very detailed but as it is,.... it's kind of wierd.

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