Gooseberry In Blender Master

This is a post mortem development post recounting my personal work during the Gooseberry project, detailing which features made during gooseberry made it to blender master, which didn’t and why.

Since there have been some concerns about transparency, I will be posting some information here:

I’ve been working as a paid member of the gooseberry crew for a few months before preproduction started, specifically since March 2014, and I’m drawing this list from my visible work in the git repositories for the blender project since that time. Anyone can check for him/herself the full list. For my reference, I generated the relevant commits from the blender git repository using:

git log –author=”Antony Riakiotakis” –all –format=”%cd %h %s” –since=3-1-2014

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