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Gooseberry In Blender Master


Antony Riakiotakis gives an overview of his coding work for the Gooseberry project. He outlines the new tools that are now available in Blender Master, and which ones aren't yet.

This you can check out the new code and build your own version, or download an automatic build from Note that these builds are untested and should be used with care!

This is a post mortem development post recounting my personal work during the Gooseberry project, detailing which features made during gooseberry made it to blender master, which didn’t and why.

Since there have been some concerns about transparency, I will be posting some information here:

I’ve been working as a paid member of the gooseberry crew for a few months before preproduction started, specifically since March 2014, and I’m drawing this list from my visible work in the git repositories for the blender project since that time. Anyone can check for him/herself the full list. For my reference, I generated the relevant commits from the blender git repository using:

git log –author=”Antony Riakiotakis” –all –format=”%cd %h %s” –since=3-1-2014

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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