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Glossy Materials in Cycles: The Right Way


While I'm not sure there's a 'right' or a 'wrong' way to set up your shaders, this quick tutorial shows how to achieve an effect that's closer to PBR. I rather like the result.

Moby Motion writes:

For all the years I've been using Blender, I only found out about the right way to make glossy shaders very recently.

I wanted to share the very simple trick I learnt, so no-one else has to endure horrible looking glossy materials for as long as I did!


    • It is an Ok tutorial, but the fresnel input is not the best to achieve this solution. Better use Layer Weight node with Facing input.

  1. You can benefit here by adding another layer. First mix the glossy and diffuse to control the overall level off glossiness. Typically, you want it to be a lot lower than .5 . Then create another diffuse shader and another mix shader and mix this diffuse with the output of the first mix shader, using the fresnel as the factor.

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