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Help test new RenderStorm renderfarm and get free credits


The new RenderStorm renderfarm has a strong (but not exclusive) focus on Blender - with Cycles GPU rendering included in the near future. I met their team at SIGGRAPH and they showed me their product. They're currently in beta and could use your help to test. In return, you'll get free render credits.

Update: the beta is filling up fast - be sure to read the addendum to this article!

Adam Glick writes:

Greetings Fellow Blenderheads!

RenderStorm is a brand new cloud rendering service committed to supporting the Blender community with easy, fast and cheap finial frame rendering in Blender Render and Cycles.

We are offering a ton of free rendering credits to render your projects in exchange for helping us with final beta testing of our in-app Blender plugin. We need you guys to throw us your jobs and see if we can break the farm!!

If you're interested, please go to our site and register.

Once you are set up with an account, send me an email and i'll assign you a bunch of free rendering credits send you the beta plugin script (you can just put it in your /scripts/startup folder).

Cheers and see you on the farm!

adam (at) renderstorm (daht) com

Some notes:

  • Cycles CPU rendering is supported currently. We are working on CYCLES GPU (NV OCL) support and will roll this out within the next couple of months.
  • Blender Linked Libraries not yet supported but we're working on it!
  • Bender "bake" jobs not supported but we're working on this as well!


Heya Blenderheads,

The Blender Beta plugin testing program is filling up fast! We have room for about another 20 or so testers in this round, and the slots will be gone shortly. Please go ahead and register and if you don't hear back from me about the beta testing, we will still give you a few free credits to test it out but can't provide support on it yet!



1 Comment

  1. Can never have too many renderfarms.

    Personally I'm still loving SheepIt, that has proven quite invaluable at work for some animations I had to do recently.

    More the merrier!

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