BlenderVR allows the Blender Game Engine to run on all types of VR hardware, from Oculus Rift to Caves!
BlenderVR community writes:
BlenderVR allows you to run the Blender Game Engine (BGE) on any Virtual Reality architecture (N host - K screens) and supports adaptive stereoscopy and communication protocols such as VRPN and OSC with minimal effort. A complete Sound Rendering Engine has been designed in Max/MSP. The goal of the BlenderVR project is to offer a cross-platform solution for virtual reality applications which benefits from the Blender environment and associated community for creating quality interactive scenes. Porting of scenes from one VR platform configuration to another should be transparent and require no editing of the actual scene.
BlenderVR has so far been successfully tested on (and improved for) various CAVEs, VideoWalls, HMDs (2 users in the same scene with oculus rift dk2), etc.
5 Comments
Is this actually a fork? Website says it needs Blender 2.75 binaries to run, seems more like a mega-addon.
Ah I think you're right. I just read the installation guide:
http://blender-vr-manual.readthedocs.org/installation/installation.html
They mention 'BlenderVR is an adaptation of the open source software Blender' on their homepage, that made me think it was a fork. Thanks for the head up!
It was a fork at some point, but we managed to port all the changes back to master. Also, literally speaking, it's not an addon. BlenderVR is a standalone Python solution which uses Blender and the Blender Game Engine (it includes a GUI frontend, as well as a master and client backends.
Thanks for the clarification. And thanks also to you and the team for your hard work!
Yeah, this is incredible! Way to go everyone who develops for Blender!