Michel Hernandez writes:
Hi everyone,
My name is Michel Hernandez from Mexico. I just want to share with you a model in which I have been working for a couple of weeks in free time (4:00 am- 7:00 a.m. mainly :P, It is what allows me my current job ). Do not do this professionally, I hope to have the opportunity to do someday, 3D is something that really love to do.This is the helmet of Master Chief Halo series is not exactly the same but close.
The software I used:
- Blender 2.75 (modeling, UV, Bake, Rendering, Compositing, Video Editing).
- Zbrush (Sculpt and Decimation).
- Quixel / Photoshop / GIMP (Texturing)
- Music "Electro-Light - Symbolism [NCS Release]"
As you can see Blender is my main application and my favorite tool since I first use. All in one.
Greetings, I hope you like it!
9 Comments
Cat you tell us how you setup the material and which calibration you used in the export texture setting?
Hi Omar, the material is in fact was very simple, I separate green parts, black and the visor. For black and green parties are very similar, only combination of Glossy and Diffuse, the roughness of the material was determined by the Specular Map and Metalness, all materials with effect fresnel in the edges which gives it a touch of volume. The material of the visor are three types of Gold materials, and a little dirt, and normal map gives an effect of cracks, scratches everywhere.
Thanks for watch! : D
this is great, it the same for me blender is just a hobby that really enjoy can you show how you did the texturing
Hi Adrian, well texture I made with the help of Quixel program, in fact it is the first time I use it. Once you have bake the textures of Color ID, Normals and AO (You can add more maps but in this case only use these), it's just a matter of choosing materials and customize. Export was standard PBR and the final details can use GIMP (my favorite) or Photoshop. Only in a matter of a few hours to get very good results, is a tool you should have in your kit.
Thanks for watching.
Amazing job! Halo is my favorite franchise so it's great to see someone bring it to life with such detail. keep it up ;)
Thanks for appreciating my work, that encourages me! :D
What does ZBrush does that Blender can't?
good question! in a short answer basically blender HAS sculpting, z brush IS sculpting. blender is made for everything which means the attention it gets is divided up, but z brush has always been the lead in sculpting tools. and also z brush is not free so they have the money to put back into the software. so they have better tools and more support, and it handles high res objects much better. i use blender because it's easy to go from one task to another, rather than z brush, i would have to sculpt and then export and then do the rest in a 3rd party software.
I always prefer to do everything I can in blender, though as Mason Manzies says, in this case needed to sculpt in very high resolution for small details but ultimately finished using textures 2K :P , also the "decimation master" save a lot time of retropoly. : D!
Thank you for your comments.