Wayward Art Company writes:
This video shows a quick setup for rendering a smoke effect in Cycles without using volumetric shaders in Blender 2.75. Enjoy!
Wayward Art Company writes:
This video shows a quick setup for rendering a smoke effect in Cycles without using volumetric shaders in Blender 2.75. Enjoy!
7 Comments
Very clever!
I see a lot of projects were this could come in handy.
If I would of known this a month ago, it would of save me do much time :)
Thank you very much for this tutorial.
Very well appreciated.
Best regards, Aclariel.
Sorry that i use this space to ask, but i don't know where else i could do it. So is this official Blender nation facebook group?
https://www.facebook.com/groups/880490151989030/
No that's not mine. This is the official BlenderNation page, there's no group:
https://www.facebook.com/pages/BlenderNation/141077829285198?ref=hl
You can use a proper extapolation in the Graph Editor (insted Dope Sheet). You must select the proper node tile to animate it's values.
Brutal, that's a totally neat trick.
I love to try to make things phisically correct, but when you need something done you must know how to make things look right the faster the better.
Thanks, I'm adding that trick to my hat.
Great one :) I really loved the way you prepared this.
I can recommend you
1 -to use geometry nodes position property and take x position of that instead of the picture you prepared in gimp for transparent sides.
And same technique for upper and lower if you need too.
2 - to use drivers for movement. so you can set the speed easily and animation length does not change or stop the movement.
Thnx for perfect share.
Wow clever trick !