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How to model an ice cream cone

11

Ricky McCallum writes:

For a long time, I stayed away from curves because they're just so different from meshes and I didn't understand their unique features. But they're super versatile and they let you build complex shapes while keeping your workflow non-destructive. So if you have 6 minutes and you want a practical introduction to curves, check this out. Thanks!

11 Comments

  1. Thank you! I hope we can see your tutorials later also. You have very good and clear way to make tutorials, because you provide all information needed, but not too much. :)

  2. I agree whole-heartedly with Will. This is the sort of tutorial I appreciate the most at this point in my Blender experience; short, concise, and yet packed with useful information. I like your style a lot!

  3. You were very clear and easy to understand. I completely agree with Will and Bill, you should keep doing tutorials. If I'm going to add something it would be that I like your timing between your instructions and your pauses. You never let a pause go to long and visa versa with you instruction.

    As a completely personal opinion and meant as constructive critique I felt you sounded a bit monotone, bringing a bit more of your personality into the video would be excellent. I suggest listening to Matt Kor from CTRL Paint and Tony Zhou from EveryFrameAPainting to hear what I mean. Again great first tutorial, I'd like to hear more!

    • Thank you for the critique! I was re-recording line by line until I felt happy with how each sentence sounded. This got very frustrating so the monotonous tone is probably a result of trying to keep the emotion I was feeling out of there (nervousness followed by anger and desperation, haha!). Practice will help me with this. Thanks for the examples of good narration. :]

      • Well you're welcome! That's totally understandable. I hope the references help, you can only get better! Cant wait for the next one.

  4. This is one of the best tutorials I have watched in a while. (Probably the first all year that I did not skip through some part.) I did not have the sound on so, I never heard your "nervousness."

  5. Nice tutorial!

    My only major critique, is that you where a bit dull to listen to, but I see from your post on IROWEBOT's post, that you were just a bit frustrated, and nervous. I'm guessing that it will go away with a bit of practice.

    I subscribed to you, and I hope to see more!

  6. What do you press in the part where you are trying to make the hook shape?? I turn on proportional editing, press G then R but the vertices dont move... Thank you

    • Make sure you have the top-most vertex selected. Turn on connected proportional editing with the hotkey Alt+O or via the 3D View header (along the bottom there's a gray circle which turns blue when turned on). If you press G *followed by* R, you'll cancel the grab and start a rotate. Rotating a single vertex will usually do nothing but, if proportional editing is turned on, nearby vertices will rotate according to the proportional falloff. Press only R *or* G and scroll the mouse wheel to change the affected area while you move/rotate.

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