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Making of "Share a Coke with ARMA"

10

Ethiopia-based studio Arma created this Coca Cola commercial as a test for their studio pipeline. Enjoy their video and the 'making of'!

One of the biggest we faced was finding an integration between Realflow, arguable the best fluid simulation software out there, and our native Blender which we use for day-to-day productions. Sadly Realflow doesn't come with a plug-in for Blender that allows the import or export of digital assets. We searched the web for any alternatives, we found a few, but most were outdated. There are rumors of that Blender will soon support the Alembic format, that will fix this issue.

What we actually ended up doing is importing all meshes from Realflow to Blender, turn by turn, and animated the Render Visibilty of the meshes, so only one frame of fluid is visible at a given frame. Not the most effective use of memory, some .blend files were as big as 1.4GB. It worked for this case though.

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

10 Comments

  1. Crazy amazing! When you started modelling the bottle I didn't think you were going to make the mesh that detailed, it blew me away.

    I imagine Realflow was used because you're more familiar with it - or do you think Blender isn't up to par for those kinds of quality meshed and controlled fluids?

    • As much as I love blender, I would probably think its the latter. Blender's Physics simulations are great but from what I've seen it never seems to really breaks through that CG look. I haven't achieved realistic results with it either, but maybe Its just up to the artist.

      • truly professional work. I guess its hard to compare fluid sim capability of blender to that of a tool dedicated for that purpose only even if it is upto the artist. you use the best tool that you van lay your hands on to get the job done in the quality needed.

    • Reavenk, Thanks!

      We chose Realflow because it is more stable and gives you a lot of control of how your fluid looks. Blender's in-built Fluid capabilities work fine for simple effects but for more complex requirements Realflow is the way to go.

      Blender is still great though, its our primary choice for modeling and not to forget its intuitive interface that makes it a breathe.

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