Candy Tree

By RicoCilliers
Here’s a quick project I did for the Weekly CG challenge on FB. this was 90% modeled and rendered in blender. other work was done in a bunch of external softwares I don’t need to mention… except that post was in Photoshop (duh) It’s a Candy Tree. Enjoy!

Now I’m curious… what’s that other software you don’t need to mention?
hey man… well If I recall correctly it was Xnormal, Gimp, and a tiny bit of Zbrush and Mudbox (for the bark texture diffuse map) :)