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Archimesh 1.1 adds flexible editing


Archimesh 1.1 adds a slew of features including the ability to edit assets after creation.

antonioya writes:

Changes in version 1.1.0

  • NEW: Display measures for Walls (wall number too), Doors and Windows. Now it's easier to create exact measures.
  • NEW: Doors are now editable after creation.
  • NEW: Windows are now editable after creation.
  • NEW: Venetian curtains are now editable after creation.
  • NEW: Integrated Window generator script. Now it's possible to create different windows shapes.
  • NEW: Now it's possible to create wall covers with boards automatically for creating external walls.
  • Changed UI for using color picker for venetians, lamps and books.
  • Improved Room Import/Export process.
  • Autohole controllers are now visible for improving usability.
  • Changed glass material for avoiding wrong reflections.
  • Some code has been renamed for improving code maintenance.
  • All python code has been reformatted for PEP8 syntax.
  • Minor UI changes.
  • Minor bug fixing.

Demo video:


  1. Amazing work! Reminds me a little of the Fluid Designer work that everyone was abuzz about. I think I can safely say the community thanks you greatly for making this a free addon, it introduces a wonderful workflow!

  2. I cannot seem to get this to load properly. I keep getting thrown this error:

    Traceback (most recent call last):
    File "/Users/James/Desktop/Blender 2/", line 343, in enable
    File "/Users/James/Library/Application Support/Blender/2.75/scripts/addons/archimesh/", line 170, in register
    ValueError: register_class(...): already registered as a subclass

    I remember reading this happened on PC, but I use a Mac. I followed his instructions on YouTube, but I cannot get it to work. Any suggestions here?



  3. Crash with mac osx when adjusting some values was fixed?

    This addon is amazing, but in mac osx the last version crash every time, is impossible to windows runs perfectly

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