Blender Developer Notes: July 5, 2015

1) Release update?

  • Meeting agrees on making an ‘a’ update this week.
    Two big bugs were fixed that deserve in the release. One bug prevented GE from running,
    and one bug to browse passes in render buffers.

2) Targets for 2.76

  • Bastien Montagne suggests to stick to plan (release in a month) and focus on a stable
    release. We’ll check with every release target project how well it goes.
  • Open Subddiv: still possible to go in.
  • OpenVDB: Kevin Dietrich will be first working on VDB support for our existing caches, and then work on (cycles) rendering. The latter might not make it for 2.76.

Interesting docs from Kevin:

3) Other projects

  • Gooseberry branch migration: still pending docs and design proposals.
  • Campbell Barton will work (aligned with Viewport project) on a Derivedmesh redesign. This to stop using old (pre-bmesh) face data for display, and use a more GPU friendly data
    format for tessellation.

Laters,

-Ton-

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