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Blender Developer Notes: July 5, 2015

4

Here are the notes from today's meeting in irc.freenode.net #blendercoders.

1) Release update?

  • Meeting agrees on making an 'a' update this week.
    Two big bugs were fixed that deserve in the release. One bug prevented GE from running,
    and one bug to browse passes in render buffers.

2) Targets for 2.76

  • Bastien Montagne suggests to stick to plan (release in a month) and focus on a stable
    release. We'll check with every release target project how well it goes.
  • Open Subddiv: still possible to go in.
  • OpenVDB: Kevin Dietrich will be first working on VDB support for our existing caches, and then work on (cycles) rendering. The latter might not make it for 2.76.

Interesting docs from Kevin:

3) Other projects

  • Gooseberry branch migration: still pending docs and design proposals.
  • Campbell Barton will work (aligned with Viewport project) on a Derivedmesh redesign. This to stop using old (pre-bmesh) face data for display, and use a more GPU friendly data
    format for tessellation.

Laters,

-Ton-

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

4 Comments

  1. Campbell Barton will work (aligned with Viewport project) on a Derivedmesh redesign. This to stop using old (pre-bmesh) face data for display, and use a more GPU friendly data
    format for tessellation.

    Could this project increase the display speed of arrays in the viewport?

    • This should increase display speed for most view port related items, so in theory yes. In practice, we will have to wait to see the implementation in action.

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