Beware of the cyber tentacles!

Noam writes:

Hello everybody,

BlackBoard Studios are happy to share with you a new video we created for Check Point. As always, we used Blender and AFX.

Since there is no shadow catcher for Cycles at the moment of this writing (Project X was announced last Friday via the weekly), we used a concoction of passes: A highly contrasted diffuse plane for the shadows, another render layer as a Hold shader for the same plane, and another one as the Glossy pass. For the tracking we used Blender itself and sometimes AFX, also for cleaning the green screen.
To animate the tentacles we used shape keys and hooks. The Plexus part was also made in Cycles.

Enjoy and beware the cyber tentacles!

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