While not true Physically Based Rendering, Kent Tramell's real-time texture setup here is pretty awesome.
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About the Author
![Avatar image for Bart Veldhuizen](https://www.blendernation.com/wp-content/uploads/2017/02/Le-Moi-square-200-2.jpg)
Bart Veldhuizen
I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
7 Comments
Beautiful real-time shader setup. I imagine a future in which all rendering is real-time. Inspired by this video, I took a scene I had made in Cycles and recreated the materials in GLSL. I was able to get a respectable match. While I missed many of the nuances in the lighting, being able to interact with my scene real-time is very enjoyable and potentially very useful for animation setup as well.
Hey Blender devs, if you're looking for a way to eventually re-use the framework of the Blender Game Engine...this is it.
Kent's nice psuedo-PBR example here is showing us some of the real potential for PBR in Blender.
Clarification: Re-purpose the BGE into a real-time PBR material editor and renderer mode (à la Marmoset Toolbag), usable for previewing models for other PBR engines (UE4, Unity 5, CryEngine 3) and a revamped PBR version of BGE (with a "classic BGE" mode, of course, for non-PBR games--they're still popular, such as for mobile and old-school stylized games).
Just a thought, if any of ya' are reading. ;)
10/10 agree. Hope they are considering. It would be cool if cycle materials could be translated into PBR as well so you can switch between them.
This is fantastic.
I am currently studying and practicing to use the Unreal Engine 4 to "render" my animations, frankly, it would be amazing to have an option with the same quality using only Blender... i can dream xD...
To cartoons and animations UE4 is more than enough and will save me a lot of render time... There are even some realistic works that are breathtaking....
Some UE4 works:
A Boy and His Kite: An Animated Short ->www.youtube.com/watch?v=JNgsbNvkNjE
Amazing snow scene -> http://www.youtube.com/watch?v=DFPOsnC_ETQ
Dynamic sun test -> youtube.com/watch?v=rOkJ1-vnh-s
Is that the custom build somebody is developing on blenderartist?
It looks pretty mint ;D
its blender with GLSL activated and a great setup in materials. you even can render snapshot from the screen with really good quality...