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Blender Master Classes in Belgian Crowdfunding Campaign


The Belgian Blender User Group is crowdfunding the travel expenses for four renowned speakers: David Revoy, Sarah Laufer, François Gastaldo and François Grassard! Support them or purchase a ticket through the campaign.
Stephane Huart writes:

The Brussels Blender User Group (BBUG) organize four master classes about 3D and Digital art in Brussels with four internationally renowned artists: David Revoy, Sarah Laufer, François Gastaldo and François Grassard.

To make the master classes possible, the BBUG is currently holding a crowdfunding campaign ending on the 15th of April, to defray the travel expenses of the four speakers: if the campaign goes over budget, the surplus will be divided between the Krita Foundation and the Blender Foundation.

They will teach in-depth about creating art using free graphics software: Krita and Blender.


David Revoy - 19 septembre 2015

Krita ambasador, David was simultaneously CG instructor (Haute École Albert Jacquard, CGCookie, Blender Foundation), concept artist and art director on Sintel and Tears of Steel, and illustrator for various editors.

He will be teaching Krita, with a focus on concept art and the challenges of digital painting — and he’ll introduce the new features just released with Krita 2.9.

Sarah Laufer - 3 octobre 2015

Sarah has founded her own animation studio, regularly gives Blender courses in San Jose for underprivileged neighborhoods kids, and is now in the Netherlands for Project Gooseberry. She will focus on animating characters.

François Grassard - 19 décembre 2015

François led the University Paris-8 transition to free tools: Krita, Blender, Natron. He will talk about his experiences, but also about camera tracking, 3D integration and particle systems.

François Gastaldo - 27 février 2016

Expert Photometry, François is a specialist in creating shaders in Blender. He is currently Shading and Lighting Teacher at the ESTEI in Bordeaux, France.

His master class will focus on practical use of OSL (open shading language) in Blender.

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