A Recipe for Precisely Clamping Your Render

HJ Hornbeck writes:

The Clamp Direct and Clamp Indirect values have been haunting me for the last few weeks. Nothing I’ve seen on the web gave a good in-depth explanation of how those values work, though, let alone how to set them. So I dug in and wrote a two-part tutorial that fills that gap. All pros in the crowd can skip directly to part two, where I walk you through a five-minute recipe for actually setting the values, but part one lays some important theoretical groundwork and might teach you a thing or two about how Cycles works.

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