Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Super Mario 64 and 'mod'; culture: meet the man behind the high-def makeover

0

The Guardian features an interview with Aryok Piñera, who is recreating Super Mario 64 in Blender. The article touches on his inspiration, but also on the legality of 'modding'. BlenderNation covered this project last year.

It took Aryok Piñera a week to make Mario lean properly.

In the 1996 Nintendo game Super Mario 64, a player can instruct Mario to run forward; if he begins to turn left or right, he tilts to the side, like an airplane banking.

Piñera, a 32-year-old technical artist living in Guadalajara, Mexico, is remaking Super Mario 64 in high definition, animating and programming his modification of the game from scratch in his spare time. He wants his Mario to move as he does in the original. “Mario has, I think, more than a hundred moves and actions,” Piñera explained to me over Skype, “each of which must be precisely designed and calibrated.”

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×