The Guardian features an interview with Aryok Piñera, who is recreating Super Mario 64 in Blender. The article touches on his inspiration, but also on the legality of 'modding'. BlenderNation covered this project last year.
It took Aryok Piñera a week to make Mario lean properly.
In the 1996 Nintendo game Super Mario 64, a player can instruct Mario to run forward; if he begins to turn left or right, he tilts to the side, like an airplane banking.
Piñera, a 32-year-old technical artist living in Guadalajara, Mexico, is remaking Super Mario 64 in high definition, animating and programming his modification of the game from scratch in his spare time. He wants his Mario to move as he does in the original. “Mario has, I think, more than a hundred moves and actions,” Piñera explained to me over Skype, “each of which must be precisely designed and calibrated.”