Daniel F. R. Gordillo revisits and reworks his old work.
What best way to test new Blender versions than to open your old files? This time, I'm reviewing one of my earliest models, and trying to give it a complete overhaul.
New optimized topology, new High-poly sculpt, new textures, new hair, some rigging... the whole package!
This is the first of a series of videos covering those subjects. In the second video, I will show the multiresolution sculpt process, and the third will be about using the new painting system.