Crystal Turtle

I’m finally going to call this one finished. I hope you like it!

Modeling, sculpting, texturing, and rendering were all done with Blender and Cycles. Compositing and color correction was done in Photoshop.

The scene ended up being roughly 6.6 million polys. Here’s a screencap of the viewport, for those who are interested.

CrystalTurtleViewport

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