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Cycles, Instances, And Memory


Sergey Sharybin looks into Cycles resource usage and how you can improve it.

Hey everyone. Today I wanted to talk about memory usage during rendering, tips to keep it low and some areas of Blender that need love to avoid causing the memory to skyrocket. This post is actually inspired by the investigation work I’ve been doing over the weekend, looking into the memory consumption of the shot from the movie that involves a huge grass field. So it might be interesting for those who’re now trying to do their own grass scenes.

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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