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First Look: Depth of Field and Screen Space Ambient Occlusion in the 3D viewport

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Antony Riakiotakis just made the first commit for the new Depth of Field and 'Screen Space Ambient Occlusion' in the 3D viewport. See it to believe it!

Anthony writes:

Viewport compositing - first code

This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.

Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.

Off screen rendering will use the settings of the current camera.

WIP documentation can be found here.

Here's another example - one Andy tweeted earlier this week. What do you think?

About Author

Bart Veldhuizen

I have a LONG history with Blender – I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-)

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