Nathan Letwory gives a preview of the integration of Cycles into Rhino.
The very first public video of RhinoCycles. This new GPU-accelerated render engine is now available for Rhino WIP users.
It shows the current status and briefly touches on the goals.
While creating this video several bugs were found and logged
5 Comments
I'm glad for the Rhino users. It's nice to see Rhino getting a better render for itself, and for Cycles to be of more use to other people. Congrats, guys!
Will the Blender Foundation get a cut of the €1000 price tag for Rhino?
Why should it? It was specifically released under an open license to allow this sort of use. If the rhino crew wanted to kick some money back to the BF, I think that would be noble, but by no means an obligation.
Perhaps the Devs of this Feature add-on will be inquired of for means of streamlining it into Rhino. And debugging along the way. takes time, time is money, why not hire the authors for the same money they would pay in-house.
1st) The developer of RhinoCycles, Nathan Letwory, has added a C# API to Cycles standalone which he tries to get into master. That alone would be a nice contribution.
2nd) The 2014 GSoC Nurbs project is about integrating OpenNurbs (http://www.rhino3d.com/en/opennurbs), an open source project by the company behind Rhino, into Blender.
So there are several ways Blender profits from Rhino and Rhino profits from Blender, thanks to Cycles. FLOSS is a give and take ;)