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Blend4Web game development


The Blend4Web team is using their tech to develop a browser-based game and it's looking great!

Blend4Web Team writes:

We continue our gamedev series about the adventures of Pyatigor! (Yes, this is how we decided to name our protagonist.) First level is finished and it has really lots of visual and gameplay improvements, Fight angry golems, collect gems and use bonuses! Next tutorials will be coming soon!
As always, we've open sourced the code and blend files.

In this article, we'll explain how to create environment FX and other details which make the game world more diverse and dynamic.


    • Under this article, there's a link that says "direct link to the game". It can take a minute to load, but it'll load. I was surprised that it loads well on Android! Magnificent on Linux, as well.
      If you're asking about actual gameplay after loading, as is probably the case, for Android the lower left quadrant of the screen is your joystick and the buttons are in the lower right quadrant. For keyboards, spacebar is jump and Enter is attack, while the arrow keys move the character around.
      I'm not sure where you're supposed to run to in the game, as I only tried it for a few minutes. On the site, they only say that the goal is to stay alive as long as possible.

      • The goal is to put all crystals in obelisks. You can get them by killing golems. Color of crystal should fit with color of obelisk to put crystal in. If all of them are in obelisk, island with it will get protected from golems(only if no golem is already on the island). If the crystal is rainbow-colored, you can put it into any obelisk.
        But that's already old version of this game. The newest version for now has better controls, more levels, explanation how did hero got into volcano, and some more stuff!

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