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Vlad & Louise

7

Here's a trailer you may fall in love with (I did!). I talked to Raul Carbo Perea of the French studio In Efecto about this production and about how they use Blender for their work.

Our company In Efecto is a 3D animation studio based in South France, Montpellier. We're a small team of about 10-25 people, and we are now specialized in full CG animation short films production. We've been dealing for 10 years with TV commercials and important clients like Michelin and Haribo.

Four years ago we decided to develop our own TV series project : Vlad and Louise. The story is about a little girl who wants to become a true Lucha Libre wrestler. Vlad, her huge, strong and calm demon guardian and mentor will show her the way during a road trip through Mexico .

Capture d’écran 2015-01-21 à 23.13.03

We've chosen to make a hybrid project (realistic rendered CG characters and live action sets) mostly because we wanted to focus on artistic matters (design, animation) and not on technical stuff (set modeling, lighting, compositing, etc.), and also because real sets bring something special into our story, and help CG artists to get rid of their screens for a little moment!

We decided to give Blender a try two years ago, after assisting to a conference of Daniel Martinez Lara from Pepe School in Barcelona. Daniel is now a friend, he teaches animation using Blender, and he told us the software was getting really cool. Usually we use Maya, but we had a look at Blender and saw there were a lot of good and new things, and that the software was a real alternative to Maya, specially with the new Cycles.

VL_PFX_S03_P020 (1)

We then used it on the trailer of Vlad and Louise during the last summer, with the help of the young and Blender expert Christophe Seux (from ATI, Paris 8 French school). And the result was fantastic! The shaders looked really cool and the final renders were terrific. We were really surprised by Blender as a free and Open Source alternative.

conference

We've already presented the project at the MipCom in Cannes and the Forum Cartoon in Toulouse at the end of the last year; a lot of very well known companies and TV channels are now interested by the project !

The main goal right now is to finish writing the concept and the stories, so we can produce a TV Special and a 52x13min TV series.

And that's it for the moment!

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

7 Comments

  1. Pretty amazing, one of the best animations i've seen so far made with Blender,
    Not sure if we're not fooled by Walt Disney here... what was the render time for this ?

  2. that was amazing! I feel a bit shy to say I was surprised to see it was all Blender once I read the article. I thought it was non-Blender news.

    Best of luck and congrats on transitioning to Blender, I cant' wait to see more.

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