Next volume of the “Virtual Airplane” series updated for Blender 2.7

The updated 3rd volume (“Materials and Textures”) of the “Virtual Airplane” series has been available since beginning of this year. It is a kind of guide to “hard surface” materials in Cycles. It starts with the absolute basics: an introduction to the Cycles renderer and the simplest scene/materials setup. Further chapters introduce and explain subsequent additional features, ultimately obtaining convincing materials of various aircraft skins. One of them is depicted on the book cover. You can also find here many background information: what the IOR coefficient is and how to mimic it in Cycles for various real-world materials, what precisely do the popular color operations (Blend, Multiply, Divide, Lighten, Darken …) do with the color components, etc. I think that illustrated books like this one are better in describing such abstract subjects than video tutorials. This book does not focus solely on Blender, but shows the complete solutions. You can learn here how to paint convincing scratches in GIMP or quickly create complete reflectivity texture using powerful SVG filters in Inkscape. This third edition of “Virtual Airplane” series describes Blender 2.72, GIMP 2.8 and Inkscape 0.48. Volume 3 is one of the thickest books about Blender on its own: 636 print pages, 1100 illustrations. It is accompanied by many source files that correspond to every stage of the described workflow.

All volumes of the 3rd edition are available in the three most popular ebook formats: PDF, MOBI and EPUB.

The last, fourth volume will appear at the end of February – somewhat later than it was originally promised (in the previous post on this subject that appeared last autumn).

 

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