By Matrix Wong, using a combination of Maya, Zbrush, xNormal and Blender.
I started model basic shapes (cup and beer) from Autodesk Maya, and then brought to Blender. In Blender, I simulate the dropping of the water flow and also the particles around it. Then I brought the simulated obj I have into Zbrush and started to sculpt and clean up everything. With the help of ZRemesh and UVMaster from Zbrush, I completed retopo and UV the model. I then have it bake normal maps in XNormal and finish all the shaders, lighting in Maya.
6 Comments
Aww yea! :D Lāčplēsis beer! I was a bit surprised at first when I saw something related to Latvia in twitter from Blendernation :D :) Cool stuff, cool stuff :)
I would understand if fluid simulation would be done in Maya or some other software, but you have done everything backwards. There are really good modelling tools in blender, including sculpting and I am pretty sure you can sculpt this dense mesh in Blender, there is not very much detail anyway here. Ok, retopo is not as fast as in Zbrush, but in this case I even don't see the need for it, because everything is static. Remesh modifier would have done it also. So.. ok, keep improving, but really.. there is no need to combine all those softwares without real benefits. Blenders fluid simulation really is not the best. Also.. I am latvian, so I really couldn't not notice this, but what's with the letter "č" ? :) It should be in the same font as all other text. I know that there are many fonts without these symbols, but you should draw them by hand then. Anyway.. good luck in future and keep improving.
where are the bubbles?
I wanted to ask the same question :P
Maybe this is REALLY dead beer?
very nice