Lacplesis Beer

I started model basic shapes (cup and beer) from Autodesk Maya, and then brought to Blender. In Blender, I simulate the dropping of the water flow and also the particles around it. Then I brought the simulated obj I have into Zbrush and started to sculpt and clean up everything. With the help of ZRemesh and UVMaster from Zbrush, I completed retopo and UV the model. I then have it bake normal maps in XNormal and finish all the shaders, lighting in Maya.

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