18 anticipated Blender development projects of 2015

Ton lists an overview of 18 Blender projects in 2015. It includes projects like ‘Blender 101’ – a first step towards a fully reconfigurable user interface, Alembic support, a solution for ‘the old disease – Button Panelitis’ and more attention to the Game Engine. It’s an impressive overview – which project will impact your work most?
Here’s my random ordered list of 18 projects which are expected to make it in Blender next year. Nearly all of these already started already – but some are still in the design and ideas phase still. Most of the projects are being worked on supported by the Blender Foundation Development Fund or by Blender Institute – thanks to Blender Cloud subscribers and open movie supporters.
It’s an impressive list, I can’t wait for all of this in 2015 to happen! Please keep in mind that – as for any end-of-year listing – it’s subjective and personal overview. I’m sure there are developers out there who have great surprises up their sleeves for us.
On behalf of everyone at blender.org I wish you a happy new year!
Ton Roosendaal – Amsterdam, 31-12-2014

Just creamed my jeans 18 times.
i want nodes everything
Nodes everything (especially if it leads towards to unified system, something like a visual scripting system), and Asset Browsing are the two things that i am most excited about.
wow, these are massive improvements. If only 25 percent of this gets finished, i am very happy with that.
Would be amazing a powerful node programing system for the game engine similar to the UE4 Blueprints, I think it’s perfect to prototypes and speed up some tasks in conjunction with programming. :D
p.s.: OMG Blender rulez
I love to see Dependency Graph for real time animations with materials.
I wonder if Viewport project and with Game Engine project will allow motion blur animations in real time. To have real time feedback for 2d animations.
I like the compositor work combined with the viewport capabilities. What would be nice is a stronger integration of the workflow of these with the vse so that we get a tool for pre-rendering parts of the composit node tree (or even proxies like in the motion capture workflow). I think blender has the strongest technical integration for 3d/2d but making it work in animation beyond the still image render has high interface complexity (at least for me ;)
Strong initiative, guys. This is an impressive direction. It touches many things I’ve been long awaiting with Blender.
I like the whole list, though I think my personal favorites:
• Custom manipulators
• Workflow improvements
• Mesh-editing tools
• Cycles speedup
• PTex support
It’s looking like 2015 will be the most revolutionary era for Blender yet. If this all happens, it will immediately put Blender on track to wider industrial adoption.