You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Tutorial: Queuing renders in Blender (windows)

7

A quick tip on creating a batch file to render several Blender projects. This one is for Windows only, but you can use the same approach on other platforms.

Andy Bay writes:

One Minute Video Tutorials made a tutorial on queuing renders:

Happy holidays!

-Andy

And yeah, it's really *two* minutes, not one ;-)

7 Comments

        • You don't even have to make a .sh file. I made a comment on the video, easier to fill out the command by dragging/dropping the files onto an open terminal and doing it that way (or thereafter saving out to an sh script if desired).

          I did some benchmarks on it before, I found command-line rendering was about 10-30% faster than in-blender renders on my osx machine (I expect similar for others)!

  1. tl;dr (windows):
    make your textfile.bat with the following line:

    blender-dirblender.exe -b scene1dirscene1.blend -a scene2dirscene2.blend -a

    this renders animations (-a) of the blends with the range and settings specified in those files. add more blends as needed.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.