Blender 2.7* “Hacking the Viewport”

A tutorial series that will focus on utilizing the viewport and VSE as compositing and final render tools. The footage shows a sample project in final render, a look at the viewport, a direct viewport render, a VSE render and the final post-process project again.

Episode 1: Overview

This is an “Overview” of the tutorial series. Topics discussed:

  • Defining “Hacking”
  • Identifying Limitations
  • General Discussion of Techniques

Episode 2: Layers of Space: “A Nebulous Tutorial”

  • Creating a space scene with Stars. Nebulae and Lens Flare effects in one scene
  • Texture/material sources and alterations for the project
  • Multiple transparency modes in GLSL
  • A hack for resetting the draw order of assets
  • Simple animation settings
  • A hack for cheating anti aliasing in the VSE
  • A hack for cheating motion blur on moderate to slow moving camera moves.

Episode 3: Keyed Footage: “Boom Boom Pow”

  • Alpha channel enabled video
  • Free video asset resources
  • Alpha enabled video asset compositing in the viewport
  • Asset color correction
  • Blur/Glow effects hack
  • New GLSL Tools addon
  • Recalculate Draw Order Tool

Footage Crate (Free video assets): footagecrate.com

Episode 4: Quick Render Layers: “Thanks… I’ll Pass”

  • Using OpenGL Viewport rendering to quickly generate render passes.
  • Simple compositing of OpenGL render passes in the VSE.
  • Unconventional use of new Gooseberry Project viewport enhancements (Depth of Field and Ambient Occlusion).
  • Using and working around limitations of the Gaussian Blur effect in the VSE.

Episode 5: Conventional Materials: “A New Cell Plan”

  • Object Duplication and Animation
  • Conventional Material Compositing
  • “Gooseberry” Build Ambient Occlusion and Depth of Field
  • Using the “Mist” Material Feature
  • “Quick & Dirty” Sub Surface Scattering Material Composite Trick
  • MatCap Usage and Resources (Captured Materials)
  • A Return to Viewport Only Rendering (No Passes)

Advertisement