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Blend Library - Asset manager for materials, objects and nodes

5

Vincent Gires presents his Blender asset manager.

I worked on an asset manager add-on for Blender.

Here is the description:

This script aims to read folders that contain blend files, display the content in a list of elements that may be imported. This is useful to save custom node setups, materials or objects that will be reuse in other files.

Folder paths are available for:

  • compositing node groups
  • shading node groups
  • texture node groups
  • materials
  • objects
  • groups

5 Comments

  1. BAM ! Very nice work ! A friend of mine created a very similar addon but with a proxy/final render option so that we can interact or animate on a simple mesh and then swith to the final renderable object... do you think you could do that ?
    ... anyway I guess all of this will soon appear on the new blender asset manager :D BAM !

  2. I'm quite new with Blender. Very cool addon, thanks :). But I have a little problem with it. I've installed it, set paths and got stuck :/. Please tell me hov to add materials/objects/etc. to addon's library ?

    • Enrico Gonzales on

      Strange that you did not get any respond. Either you have solved this now by this time, but you must click scan/update, choose the object and click import. I think it was like this.

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