Daniel F. R. Gordillo presents his facial animation material that he used at the Blender Conference in Valencia, Spain earlier this month.
writes:
Hi there! I just finished a new video where I talk about facial rigging, corrective and facial expression shape keys, wrinkle displacement maps and the use of drivers to link all this to certain bone movements.
All the material in the video was part of a conference I gave, (Along with Roberto Roch who talked about the BGE and game prototyping) in Valencia, Spain, last October 2.
Regards!
3 Comments
really very clear explanation :).
Very useful tutorial!
Thank you.
Very impressive expressions!! I want to see this quality on the Blender movies!!