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Open Source Renderfarm: GSORF

11

Here's a new Blender renderfarm project, all open source.

BlenderEi writes:

Hello Blenderheads,

during the last two semesters I was developing a Renderfarm especially for Blender, to be used within my university. It is focused on an easy setup and comfortable use. The software is written in C++, utilizing the great cross-platform Qt Framework and some libraries for video creation (FFMPEG) and security (OpenSSL).

We used it mainly for rendering stereoscopic 3D in 4K, which was not possible with Blenders internal renderfarm. This project was an attempt to make this possible, while using Blender in the background. Moreover, it is possible to use it for distributed tile rendering, for example if you'd like to render a big image over the network of several computers.

Here is a little teaser:

The development is still in the alpha phase, but it might be useful for someone.

This is the project website, where you can download GSORF and look at the documentation.

The source code is licensed under the GNU GPL license, so feel free to download and compile.

You can also donate, if you like. I'd love to then use the donations to support the Blender Foundation in turn.

Thank you and Cheers,

-Adam

11 Comments

    • Thank you very much for those kind words. I will try to improve it further, as soon as I find time. Donations are always welcome and ensure further development and support of the Blender Foundation :)

    • Yes, I did some investigation and it looks like my colleague build the mac version with a local library dependency. Unfortunately he is not available at the moment and I don't have a Mac.
      If you are a developer, please compile your own version from source (as is recommended on the website). I will be continuing working on a proper Mac support, but this might take more time, due to a missing Mac.
      I am sorry about that!

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