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Creative Video-Tutorial: Fake a particle reactor without Dynamic Paint

9

Learn how to dynamically generate particle systems, simulating a 'particle-reactor' in Blender.

Dennis Fassbaender writes:

Hi!

This is Dennis Fassbaender from Dennis Fassbaender Visual Effects.

I figured out a way to fake a particle-reactor.

With a particle reactor we are able to simulate realstic collision-partciles iE from things that are falling down to a ground.

Because i wanted to try my greenscreen at home i decided to make a more creative tutorial.

Enjoy watching!

Best regards,

Dennis

- DF VFX

9 Comments

  1. I never really thought about doing that because I would just place emitters where I wanted the smoke and stuff and setup the timing, never thought I could do this in a simpler but more effective way. Thanks man.

  2. Another method I've found that does involve a little Dynamic Paint but can do a few different things, is to use a Mask modifier controlled by a Dynamic Paint vertex group. This allows the mesh to 'rebuild' itself with a delay, and be controlled by particles. It does require you to subdivide the mesh though, but It's still quite useful for hidden meshes that emit smoke and/or particles

  3. Charles Guillory on

    one of the older versions of blender included a "reactor" type particle system, which seems to have been removed since 2.5x(leaving just hair and particle)- unless it's just hidden somewhere.

      • Charles Guillory on

        it was preset in 2.49b- I remember as it was the first version I used. I don't know exactly why it wasn't re-added and is now supplemented by faking. though I know just asking that would probably bring someone to comment "it's better with out it" without an explaination of why,lol

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