Oh. My. God.
This video clip is a compilation of stroke animation sequences made using Blender. Animated strokes of stylized lines were auto-generated from input 3D scenes consisting of mesh objects using the non-photorealistic (NPR) line rendering engine Freestyle available as integral part of Blender. Nothing in the video was drawn by hand.
More news soon:
@BlenderNation Everything is in #b3d Git master, except for a post-processing script for animated strokes. I'll do a blog post about it.
— T.K. (@blenderyard) October 2, 2014
15 Comments
Jaw. Dropped.
Yeah, an amazing (and surprising) feature ! That is realy realy great !
So i will make some blender-assisted' speed-painting :-D
Lines only though. ;)
"except for a post-processing script for animated strokes" that you'll be happy to see in Blendermarket )
It does not make sense, Tamito is working for the BF.
Much like Perl's monicker "There is more than one way to do it" There is animated svg output (which was covered on blendernation some time ago at http://www.blendernation.com/2014/03/27/svg-animation-output-for-blender-freestyle/) that could work as well
Then it should be as simple as rasterizing the svg animation. (ffmpeg? imagemagick?)
Good point. I fear this is the way things will go.
Very Cool!
Must have!
"Nothing in the video was drawn by hand."
thumbs up for blender and technology, but that sentence sounds very sad.
Oh. My. God.
I like the flowers' effect. Has a watercolor or marker style to it.
Nice!
One feature I'd like to see in Free style is line thickness driven by local light value... ehm.. Imagine a sphere with light comming from the top left corner.
Freestyle would then make a circle with a thin line in the top left curve and a thick line at the bottom right.
Where would I request such a feature?
How though? I know about using freestyle to render outlines, but how do you animate them being drawn? Any tutorial on how freestyle lines can be animated?
How did u do it? How did u animate the strokes?