By Patryk Scelina
Everything what you see in the video was made with Blender. I used After Effects only for some postproduction, mostly in the last shot. Everything else is pure blender (particles too) + some grading in AAE.
I'm not very advanced Blender user and I did some things in my own way. Like the very first shot where you see hot metal. I used animated texture to create displacement because I was unable to get good results with Blender's noise since it hasn't any evolution parameter which I could animate.
I hope you like it.
15 Comments
Composition on that was beautifully done. Great job!
Fantastic.
I love it, is there any tutorial of how to achieve something similar?
Thank You guys. And @frankSpain:disqus there is some breakdown which I made, on BlenderArtists.
I hope it would help you
http://blenderartists.org/forum/showthread.php?348897-Music-Composer-Video-Promo
Great job. Reminds me of 3rd & Seventh cinematics.
Very nice! It's always nice to see some other fellow cinematic composers like me who are also using Blender (and working with 3D in general...)
Animation parameter for Noise in Blender is something that is really needed. The only option at the moment are custom OSL shaders :(
Great piece, thanks for sharing it.
Hello,
particles falling objects should fade, not to disappear.
I don't think so, if you watch a campfire or something the sparks seem to "pop out" pretty quickly. Maybe over more than one frame but it's pretty quick.
See example, more realistic is noticeable fading, although parts of molecules. (this is constructive criticism)
https://www.youtube.com/watch?v=I1z2R2PkJdE
You are right Irek :)
I am aware of this shots imperfection. I explained on BlenderArtists why I couldn't render particles color and opacity fading in time. I was experimenting with these shots and after some test renders I realized that everything is too fast. I decided to use time remapping feature instead of creating all shots from scratch again. Time remapping helped me to achieve slow motion effect, but after rendering it I realized that Particle Info node didn't influence spark material color and opacity. Then I understood that Particle Info node doesn't work with time remapping feature. I simply decided to leave it as it is instead of creating this shots in real slow motion again.
Very inspirational for an intro for CG artists. Also I saw your site. Nice work :)
Very good work!
By the way: Noise evolution in blender Internal (also in Cycle shader) could be achieved by animate the "Z" axis in mapping.
Great tip. Thanks :)