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15

By Patryk Scelina

Everything what you see in the video was made with Blender. I used After Effects only for some postproduction, mostly in the last shot. Everything else is pure blender (particles too) + some grading in AAE.

I'm not very advanced Blender user and I did some things in my own way. Like the very first shot where you see hot metal. I used animated texture to create displacement because I was unable to get good results with Blender's noise since it hasn't any evolution parameter which I could animate.

I hope you like it.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

15 Comments

  1. Gottfried Hofmann on

    Animation parameter for Noise in Blender is something that is really needed. The only option at the moment are custom OSL shaders :(

    • I don't think so, if you watch a campfire or something the sparks seem to "pop out" pretty quickly. Maybe over more than one frame but it's pretty quick.

        • You are right Irek :)

          I am aware of this shots imperfection. I explained on BlenderArtists why I couldn't render particles color and opacity fading in time. I was experimenting with these shots and after some test renders I realized that everything is too fast. I decided to use time remapping feature instead of creating all shots from scratch again. Time remapping helped me to achieve slow motion effect, but after rendering it I realized that Particle Info node didn't influence spark material color and opacity. Then I understood that Particle Info node doesn't work with time remapping feature. I simply decided to leave it as it is instead of creating this shots in real slow motion again.

  2. Very good work!

    By the way: Noise evolution in blender Internal (also in Cycle shader) could be achieved by animate the "Z" axis in mapping.

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